W.N.L.William
N. Lowe
William N. Lowe is a technical sound designer, and educator. He has 5 years of AAA development experience across Unreal Engine, Wwise, and FMOD. He Specializes in ambience, puzzle audio, and systemic gameplay sound, with a parallel focus on modular pipeline and tooling development — custom REAPER-based VO workflows, procedural audio systems, and embedded cross-discipline collaboration on VR and spatial-audio titles.
As a lecturer at the David Geffen School of Drama at Yale University, he teaches an Introduction to Video Game Sound Design to 2nd and 3rd year masters students. The course balances introducing vital technical knowledge with translating existing sound design expertise to the field of game audio. His teaching prioritizes accessibility, empathy, and flexibility and believes in constructive alignment for creative higher education.
- Game audio
- Interactive
- Field recording
- Adaptive music
- Wwise · FMOD
- Max/MSP
- Ambisonics
- Granular synth
- Musique concrète
- Game studies
- Audio pedagogy
- Spatial audio
- Sound design
- Interactive audio
- Critical listening
- Curriculum design